Node version 0.9.19 is the current release - public beta 2 - that resolves all known mergeability issues and has improved web APIs RNode-0.9.19 release plan
Testnet is currently running pre-release version of rnode version 0.9.20 Preliminary release notes for 0.9.20 are at .RNode-0.9.20 release plan
Release 0.9.20 is currently being prepared with the last PR - this is likely the mainnet release.
Sprint 46 in progress
Main Focus: hardening and making the mainnet release
Currently testing and merging the last PR likely to be included in mainnet release https://github.com/rchain/rchain/pull/2875RCHAIN-3989
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Getting issue details...STATUS
Modify RevVault to use TreeHashMap instead of a synchronous map.
Merged - Deposit Slashed Funds into coop wallet
Hardening
Merged - Recently introduced CloseBlock System deploy seems to cause indeterminate errors
Merged - Slashing for invalid blocks sometimes causes issues. We are looking into the proper policy and code changes to resolve this.
Merged - Exploratory Deployments feature - Initial version completed, to allow developers to run deployments and rollback. Exploratory deploy allows clients to get data from the blockchain. Exploratory deploy is executed on top of the last finalized block. Future versions will support custom block hash and other nice features.Method can be executed only on read-only RNode.
This is API3 described in Obtaining DataRCHAIN-3979
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Getting issue details...STATUSRCHAIN-3981
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Getting issue details...STATUS
and among other things, allows to check for balance without paying REV
RCHAIN-4002
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Getting issue details...STATUS
Mainnet Readiness
Putting in place methods for key management, backup and restore etc.
Current plan is to backup the state of the block chain network from a Read Only node.
We will be doing a couple of trial runs of mainnet launch.
Waiting for 'DFI All Clear' on the exemption.
External Validators
Working with one external validator to identify and resolve all issues, so we have a blue print for other validators.
Performance improvements
Refactoring, Optimizations and bug fixes, hardening - ongoing